How To Play Games Weight in a bad computer (VGA Card Virtual)


Play these games is a little heavy weight on the cost. And my friend had to prove it. He was willing to spend millions of dollars just for buying a VGA card that is up to date.Known, the game has become like a daily breakfast, anyways parents are quite wealthy, so there are no problems. 
But for me it is a big problem. I really like the khan play the game, even my gaming skills can be juxtaposed with the greatest players in my hometown. Whose name is a true gamer must have wanted to play the latest games after finishing the game a long time. Meanwhile, a new game that is using modern technology that is much more than a player of his (ie my computer). Most recent game I played is not compatible with my VGA card. I had thought of buying a new VGA card but was opposed because it's inhumane parent. Finally I my intention to play the latest games, DVD's and store them under the pillow (Who knows could be a dream to play).

3D Analyzer interface V 2:36 
Some time ago I was googling and discovered that there emulator that works similar to the VGA card. So the emulator is a kind of virtual VGA card capable of supporting heavyweight games to be played on computers with onboard VGA though. The first time I read it do not believe, but after trying the new I believe. And finally I can play the latest games was my favorite.

How could you? Quizzed had inquired was working principle is to use your computer CPU. Generally, the onboard VGA or VGA-VGA card does not support the old type of pixel shader 2.0 or VGA non-TNL. In fact, as we all know that most games now require a minimum of a VGA card that supports Pixel Shader 2.0. With the emulator, the CPU was ordered to translate the code-specific code to be visualized / displayed in the form of a 3 Dimensional (3D rendering). So the task / load the VGA card is not too heavy because it was supported by the CPU. Please note, if the task is too heavy then the VGA card gaming applications can not run and an error window appears (that says "do not send"). 
There are two Pixel Shader emulator program that I found, the 3D analyzer (ToMMTi-Systems) and SwiftShader (TransGamming). Both have advantages and disadvantages of each.
Clearly, both are using the CPU to help the environment rendering the game that you play. I do not require use of the above application to play your favorite game, because a lot of threads on the forums that says that such programs can not be 100% to play all the latest games. But I think almost 70% of new games currently available can be played with both programs.
Setting up the program was not included in the program, so we can only trial and error alone.
But clearly, as long as I use both programs, I have never had damage to my computer hardware. So I think the program is safe for your computer's CPU or other hardware. How about you ? Hopefully this article can help. 
Download 3D Analyze or Swiftshader V2.1




If you got Specs Here Computer With 1GB of DDR RAM Pentium 4 (2.4 GHz) Onboard Graphics Card (Intel) with 64 MB of graphics memory Can Be  GB DDR RAM Pentium 4 (2.4 GHz) NVIDIA GeForce FX 5900 Ultra with 128 MB of graphics memory. What has changed bro ? already in the know do you ?? Okay then, we next,, Haha...
How to use 3D Analyze tool (Virtual Graphics Emulator) think about the following:

  1. Run the Analyze 3D application :
  2. Find the file that the game will try to play my friend by clicking the SELECT menu.If it is click Open.
  3. Then the settings as shown below (which I marked in red) If so, do not forget to click save batch file (to save a setting like this)
  4. Completed
Here are some list of games that have been tested and runs fine using the 3D tool Analyze This.
List of Games That Have Been Successful
Alexander (needs confirmation) 
* Act of War: Direct Action 
* Advent Rising 
* Attack on Pearl Harbour 
* Battlestations: Midway 
* Black & White 2 
* Black & White 2: Battle of the Gods 
* Bloodrayne 2 
* Boiling Point: Road to Hell 
* Brothers in Arms: Earned in Blood 
* Brothers in Arms: Road to Hill 30 
* Caesar IV 
* Call of Cthulhu: Dark Corners of the Earth 
* Chaotic 
* The Chronicles of Narnia: The Lion, the Witch and the Wardrobe 
* The Chronicles of Riddick : Escape from Butcher Bay 
* Colin McRae Rally 2005 
* Company of Heroes 
* Darkstar One 
* Deus Ex: Invisible War 
* Devil May Cry 3 (Use skip pixel shaders options, force 100 Hz, check performance mode, force SwTnL; Tested on Intel 865 onboard graphics) 
* Earth 2160 
* Empire Earth 2 
* Empire Earth 2: The Art of Supremacy 
* Eragon 
* Fable: The Lost Chapters 
* FEAR 
* Half-Life 2: Episode Two 
Heroes of Might and * Magic V 
* Heroes of Might and Magic V: Hammers of Fate 
Heroes of Might * and Magic V: Tribes of the East 
* Just Cause 
* Knight Of The Temple 2 
* Lego Star Wars: The Video Game 
* Lego Star Wars II: The Original Trilogy 
* Lord of the Rings Online 
* Lord of the Rings: The Return of the King (Required LOTR Texture Fix) 
* Marc Ecko's Getting Up: Contents Under Pressure 
* Marvel: Ultimate Alliance 
* Medal of Honor: Pacific Assault 
* Medieval II: Total War 
* Medieval II: Total War Kingdoms 
* Mega Man ​​X8 
* Men of Valor 
* Need for Speed ​​Carbon 
* Paws & Claws Pet Vet 2 Healing Hands 
* Pirates of the Caribbean: The Legend of Jack Sparrow 
* Portal 
* Project: Snowblind 
* Prince of Persia: The Sands of Time [Click here for detailed settings. Thanks, Vatsal!] 
* Psychonauts 
* Richard Burns Rally 
* Roboblitz 
* Serious Sam 2 
* Silent Hill 3 
* Silent Hill 4 (Performance> force SW TNL, Hardware Limits (cap bits)> all, Vendor ID 0, Device ID 0, ANTI Detect MODE> shaders and textures). 
* Silent Hunter III 
* Sniper Elite 
* Spellforce 2: Shadow Wars 
* Star Wars: Republic Commando (works with some texture problems) 
* Sudeki 
* Team Fortress 2 
* Test Drive Unlimited 
* The Godfather: The Game 
* The House of the Dead III 
* The Lord of the Rings: The Battle for Middle-Earth II 
* The Matrix: Path of Neo 
* Thief: Deadly Shadows 
* Titan Quest 
* Titan Quest: Immortal Throne 
* Toca Race Driver 3 (launches, but is not playable) 
* Tom Clancy's Rainbow Six: Lockdown 
* Tom Clancy's Splinter Cell: Chaos Theory 
* Tom Clancy's Splinter Cell: Pandora Tomorrow 
* Tony Hawk's American Wasteland 
* Top Spin 
* Total World Demo 
* Wildlife Park 2 
* Winning Eleven / Pro Evolution Soccer series on PC (although playable frame rates are possible with a Geforce 4 MX if used with a fast enough CPU) 
* Worms 4: Mayhem 
* Virtua Tennis 3 
* Crazy Taxi 3 
* Command & Conquer 3: Tiberium Wars (requires hardware TNL , per EA.com Tech Support) 
* FEAR Extraction Point (needs confirmation) 
* FEAR Perseus Mandate (needs confirmation) 
* Genesis Rising: The Universal Crusade 
* Loki: Heroes of Mythology (needs confirmation) 
* The Settlers: Rise of an Empire 
* X3: Reunion 
* Battlefield 2 
* Battlefield 2: Special Forces 
* Battlefield 2142 
* Battlefield 2142: Northern Strike 
* Hitman: Blood Money 
* Star Trek: Legacy 
* Resident Evil 4


So basically this software works by taking a virtual memory then made ​​the VGA RAM. 

NB: the above setting is not absolute and must be followed, please bloggers own experiment to find the maximum results. Ok






Good luck


TUTORIAL USING SWIFTSHADER V 2.1
This tutorial will quickly walk you through the steps necessary to use SwiftShader.SwiftShader try to mimic the full graphics as pixel shader support, floats, renderings, stencils and more. It can therefore be used to try and run some 3D games with the Analyzer does not solve the problem. 
1. Download SwiftShader, you can get it from the 'Downloads' section. 
2. Extract the contents to a temporary folder. 
3. Copy d3d8.dll, d3d9.dll and swiftshader.ini from temporary folder into the folder where the game executable is located 
(usually in the installation directory, but if your installation directory is empty, check the subfolders in it, they are usually located in the 
subfolder 'bin') 
4. Open it with notepad or WordPad swiftshader.ini, and edit the necessary options. Here is a rundown of what options are available: 
[Ability] 
PixelShaderVersion = 21 >> - define the maximum pixel shader version, for example, 21 = 2.1, 20 = 2.0, 10 = 1.0 
VertexShaderVersion = 21 >> - define the maximum vertex shader version , for example, 21 = 2.1, 20 = 2.0, 10 = 1.0 
TextureMemory = 512 >> - define the texture memory, if the game runs too slow, try changing it to 1024 (only if you have 1GB of RAM) 
[Cache] 
VertexRoutineCacheSize = 1024> > - do not touch it 
PixelRoutineCacheSize = 1024 >> - do not touch it 
SetupRoutineCacheSize = 1024 >> - do not touch it 
VertexCacheSize = 64 >> - if the game is running too slow, change it to 128, there is a higher will make the game more slowly 
[Quality ] 
TextureSampleQuality = 1 >> - do not touch it, lowering the quality of the sample will not improve performance 
MipmapQuality = 0 >> - default to 0, so do not touch it 
PerspectiveQuality = 2 >> - do not touch 
TranscendentalPrecision = 2 >> - do not touch the 
[Processor] 
THREADCOUNT = 0 >> - change to 2 if you have a dual core, 4 for quad cores, or leave it at 0 for the single core CPU 
EnableSSE2 = 1 >> - 0 = disabled, 1 = enabled, allow activated 
EnableSSE3 = 1 >> - 0 = disabled, 1 = enabled, allow activated 
EnableSSSE3 = 1 >> - 0 = disabled, 1 = enabled, allow activated 
5. Running the game! If the old game, it should run smoothly. Newer games usually run on the choppy, usually unplayable.
Have fun!

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